Assignment 3: Final product
And so my project comes to a end.
Overall I am very happy with what I have built and I feel that my project easily meets the requirements set in the brief. These are bellow:
- A minimum of 50 and a maximum of 300 prims used in the construction
- 227 prims excluding the ramp and 270 with ramp.
- At least three different primitive types (i.e. Sphere, Torus, etc.)
- 5 different prim types used which can be seen bellow.
- At least four different forms of prim manipulation (i.e. Cut, Twist, etc.)
- Almost all of my shapes have some sort of prim manipulation in place
- The use of different textures and colours throughout the build with consideration given to using appropriate textures, texture repeats, offsets and rotations
- 9 different custom-made textures are in use throughout the build
- At least two different texture manipulations (i.e. Glow, Shininess, etc.)
- The metal elements of the main body have a high shininess applied and the identifier a glow
- The appropriate use of multiple textures on a prim
- Several objects such as the computers have multiple textures on the object. Others like the tail and under carriage have different parameters applied to different sides of the prim, but use the same texture
- The appropriate scale for purpose both in construction and texture use
- Build is limited by Second Life max prim size but is still as accurate as possible
Because two types of build are available an additional set of requirements are in place for the complex interactivity section. These are as follows:
- A scanning system that will detect the presence of an avatar then interact with the avatar in some manner
- Right hand computer has a “radar” option which will list all avatars in the area to the clicker
- A prim’s inventory item (Content) passed to an avatar
- Left hand computer will give the clicker a notecard
- An instance of scripted communication with an avatar via main chat
- Steering wheel, right hand computer and bomb drop button(at rear of carriage) will all out put to chat when an action has been completed
- An appropriate particle system
- Exhaust pipes on rear of main body exhaust smoke, bomb will emit explosion particles on touching another object
- The presentation of a dialog menu with a minimum of three options displayed
- Right hand computer displays dialog menu on click
- A link out to a web page
- Right hand computer has option to view reference image
- The sitting of an avatar on a prim with the purpose of either “seating” or “teleporting” the avatar
- Bench seats are available inside
- Prim movement through scripting
- Lift props will always spin, forward props will spin or stop under right hand computers command
- An object rezzed from the inventory of another object
- Bomb will spawn outside on bomb drop button click. Bomb will delete its self after 10 seconds.
As we can see my project defiantly meets the requirements, I can only hope others will enjoy it as much as I do.
Current objects:
- 93x Sphere
- 39x Box
- 9x Torus
- 10x Triangle
- 75x Cylinder
- 9x Texture (9x Uploaded)
- 6x Scripts (7x Props, 1x Door, 2x Smoke, 1x Bomb drop, 2x Display panel{various scripts}, 1x Steering wheel)
- 6x Sound
227 prims total